Recent Posts

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91
Questions / Re: Connect to iPad Air 2
« Last post by Liam on June 13, 2016, 03:18:52 PM »
Hey Ben,

Yeah, iOS devices have changed to make it easier for devices like Makey Makey to connect to them!
Typically when you plug in a Makey Makey Classic, you get the message "Connected device requires too much power" which you can get around by wiring it through an independently powered USB hub. 

Or, you can use a Makey Makey GO.  That draws the right amount of power and typically works.  However, most things you can do on a iPad are based on touch/swipe input, Makey Makeys send keyboard and mouse input. 

Keep in mind Makey Makeys "aren't officially supported" on mobile devices. 

What do you have in mind to use with your ipad?

Liam
92
Questions / Connect to iPad Air 2
« Last post by butl4701 on June 10, 2016, 12:35:52 PM »
Hello,
I have searched the forum for this same question and most of the posts seem pretty old (circa 2013). I thought I'd start a new one and see where it leads. Has anyone had any luck getting the MM to connect to a newer iPad? I have an iPad Air running iOS 9.3.2.

I'm curious if this will work as I have read several articles recently about how Apple has opened up the ability to connect USB keyboards, microphones, and other low-power periphials to the iPad via their "Lightning to USB Camera Adapter" (http://goo.gl/sWQW4F).

I think connecting the MM to something like an iPad would revolutionize some of the projects I have been doing with my 6 year old and am planning on playing with it this weekend. I thought I'd reach out to this community first to see if anyone has any thoughts first.

Any insight would be much appreciated!

Thanks!

~Ben
93
Questions / Re: Help the clip stay connected to the Makey Makey Go board?
« Last post by littlecomputer on June 03, 2016, 12:17:00 PM »
Thanks for the suggestion, Liam! I might try that.
94
Questions / Re: Jeopardy Buzzer type program
« Last post by Liam on June 02, 2016, 11:58:44 AM »
Hey Boulavard,

Oh yeah, there are lots of people that have made Jeopardy buzzers in Scratch like this one for instance - https://scratch.mit.edu/projects/97262231/
Keep in mind you can mix it up with different sounds and stuff if you want.

You can also make a kind of button, if you don't want to ground the players.  Like this http://www.ohiofi.com/blog/quick-and-easy-diy-pressure-plate-switch-for-makey-makey-and-scratch/

Good luck!
95
Questions / Re: Makey Makey v1.2 keys not offered in online remapping tool
« Last post by Liam on June 02, 2016, 11:54:23 AM »
Hey Dude,

Unfortunately not.  At this point the "modifier keys" aren't remappable.

Best,
Liam
96
Questions / Re: Soldering
« Last post by Liam on June 02, 2016, 11:52:34 AM »
Hey MBP,

Errr, yeah!  I think that should be fine.  I guess it's possible something could go wrong and you could lose some functionality, but it should be fine.

Many people will use wire on the front connectors, and just wrap wires through the holes a couple of times.

And then people will use tape to tape down the wires on the back.

Let us know how it goes!

Liam
97
Questions / Re: Daisy-chaining people as a conductive human wire?
« Last post by Liam on June 02, 2016, 11:50:19 AM »
Hey Ramisco,

Oh!  That's how you're using Makey Makeys in your performances!  Cool.

I think the record is like. . . something over 100 people.  I'm not sure that a maximum number of people has been discovered.

Something I can advise though, is that sometimes people can set off a key just by themselves.  If they're wearing thin shoes they could be grounded, or they could be statically charged which could also set it off.
So, it's best to have the majority of people on the EARTH side, and make the final connection with the KEY at the end.

I hope that makes sense!

Best,
Liam
98
Welcome / Re: Yodels Fellow Banana Pianists
« Last post by Liam on June 02, 2016, 11:45:14 AM »
Hey Ramiscomakimaki,

Oh awesome!
That sounds super cool.

How are you integrating it into your performances?
99
Questions / Re: Help the clip stay connected to the Makey Makey Go board?
« Last post by Liam on June 02, 2016, 11:44:05 AM »
Hey little computer,

You could try breaking off the plastic case?
Then the magnet on the back there will be able to come out.
100
Educators / Re: Header information
« Last post by Liam on June 02, 2016, 11:42:09 AM »
Hey Paul,

Oh sure, the header on the back works as follows:

- **KEY OUT** is activated when any of the alphanumeric keys are triggered.
- **MS OUT** is triggered when any of the mouse actions are triggered.
- **PGD** and **PGC** are for programming at the factory.
- **/RESET** resets the board when that pin is grounded.
- **5V** is power for small current motors and LEDs and is always running when the Makey Makey is plugged in.
- **GND** is the same as Earth on the bottom of the board and works to ground small motors and LEDs connected from either the MS OUT or KEY OUT pins.

To trigger small motors and LEDs, wire your device from either the **KEY OUT** or **MS OUT** to the **GND** pin.  The attachment will receive 5 volts of power from **KEY OUT** when any of the keys (spacebar, WASD, etc) on the Makey Makey are Earthed - regardless of remapping.  The same is true for **MS OUT**; when any mouse actions are Earthed (mouse directions, right click, left click), 5 volts are sent to your device.

Hope that helps!
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